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3 Pokémon Titles That Didn't Get the Adoration They Deserved

Following a vision of world peace courtesy of Pokemon Go, there's no question that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued pandemonium surrounding trading card values ensures near-daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are titles that failed to receive their fair shake, or were buried by the excitement of the core series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday realities that would come with living with a companion. Admittedly, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was before the proliferation of idle games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel states that, after almost twenty years of playing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new pieces.

These poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, game design, and content in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

James Dunn

Aria Sterling is a lifestyle curator and luxury reviewer with a passion for uncovering exclusive experiences and premium products.

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